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Hot Zone Judge Certification Test |
This is an “open book”
test. Refer to www.iddha.com/rules2006.htm for
questions.
Please either email the
question number and answer (i.e. 1 – D, 2 – E) to:
OR
print this page out, circle the answer, and mail it to:
IDDHA
Ball
Include all contact
information with your Certification Test.
Open Division
1. For a catch to
count:
2. For a catch to count
in Zones 1-5:
3. For a catch to count
in the Hot Zone:
4. The boundary for a catch to count in each
zone is:
A. Inside the zone line without touching the
line
B. On or inside the zone line
C. Outside the zone line
5. If a team has catches in Zone 1, Zone 2 and
Zone 3, and makes a catch in Zone 5, the catch is:
A. Not good and the team must attempt Zone 4
again
B. Good and the team may progress to Zone 4
C. Good and the team may progress to the Hot
Zone
6. If a team is going for Zone 2 and the dog
lands from a successful jumping catch with three paws in Zone 1 and one paw on
the line between Zone 1 and Zone 2, the catch is:
A. Not good and the team must attempt Zone 2
again
B. Good and the team may progress to Zone 3
C. Hot Zone and the team must start over at Zone
1
7. If a team is going for Zone 2 and the dog
lands from a successful jumping catch with three paws in Zone 2 and one paw on
the line between Zone 2 and the Hot Zone, the catch is:
A. Not good and the team must attempt Zone 2
again
B. Good and the team may progress to Zone 3
C. Hot Zone and the team must start over at Zone
1
8. If a team is going for Zone 2 and the dog
lands from a successful jumping catch with three paws out of bounds and one paw
on the line between Zone 1 and Zone 2, the catch is:
A. Not good and the team must attempt Zone 2
again
B. Good and the team may progress to Zone 3
C. Hot Zone and the team must start over at Zone
1
9. If a team is going for Zone 2 and the dog
jumps, tips the disc, then lands and catches the disc on the ground in Zone 2,
the catch is:
A. Not good and the team must attempt Zone 2
again
B. Good and
the team may progress to Zone 3
C. Hot Zone and the team must start over at Zone
1
10. If a team is going for Zone 2 and the dog
tips the disc while running on the ground in Zone 2, then jumps and catches the
disc in the air, landing in Zone 3, the catch is:
A. Not good and the team must attempt Zone 2
again
B. Good and
the team may progress to Zone 3
C. Hot Zone and the team must start over at Zone
1
11. If a team is going for Zone 2 and the dog
jumps, tips the disc, then lands and jumps again, catches the disc in the air
and lands in Zone 2, the catch is:
A. Not good and the team must attempt Zone 2
again
B. Good and
the team may progress to Zone 3
C. Hot Zone and the team must start over at Zone
1
12. If a team is going for the Hot Zone and the dog
jumps, tips the disc in Zone 2, then runs and catches the disc on the ground
with all four paws in the Hot Zone, the catch is:
A. Not good and the team must attempt the Hot
Zone again
B. Good and
the team may run for the finish line
C. Hot Zone and the team must start over at Zone
1
13. If a team is going for the Hot Zone and the
dog jumps, tips the disc in the Hot Zone, then runs and catches the disc on the
ground in Zone 5, the catch is:
A. Not good and the team must attempt the Hot
Zone again
B. Good and
the team may run for the finish line
C. Hot Zone and the team must start over at Zone
1
14. If a team is going for the Hot Zone and the
dog jumps, tips the disc in the Hot Zone, then runs and catches the disc on the
ground with three paws in the Hot Zone and one paw in Zone 5, the catch is:
A. Not good and the team must attempt the Hot
Zone again
B. Good and
the team may run for the finish line
C. Hot Zone and the team must start over at Zone
1
15. During the qualifiers only (not the Games) each team will have how long a time period in
which to make an unlimited number of throws?
A. Three minutes
B. Two and a half minutes
C. Two minutes
16. Time will begin:
A. When the handler releases the disc
B. When the dog initially crosses the Foul Line
C. When the dog makes the first catch
17. Time will stop:
A. When the
dog makes the Hot Zone catch
B. When the
dog crosses the Foul Line with or without the disc following a successful Hot
Zone catch
C. When the
dog crosses the Foul Line carrying the disc to the handler following a
successful Hot Zone catch
18. If a dog does not have a successful Hot Zone catch and return prior to time expiring:
A. The score
will be the final zone in which the dog returned the disc to the handler prior
to time running out, even if the dog caught a disc in a higher zone but didn’t
have enough time to return the disc to the handler
B. The score
will be the final zone in which the dog caught the disc prior to time running
out, even if the dog did not have enough time to return the disc to the handler
C. The score
will be a “no score”
19. If two teams are tied with a time of 2:00:
A. The team
with the fewest attempts in the round will be awarded the higher ranking
B. The team
with the fewest attempts at the Hot Zone will be awarded the higher ranking
C. The team
with the fewest accidental “Hot Zones” will be awarded the higher ranking
20. If more than one team is tied with a time of
2:00 and they have the same number of attempts in the round:
A. The team
with the fewest attempts in the Zone with the highest degree of difficulty will
be awarded the higher ranking.
B. The team
with the fewest attempts at Zone 1 will be awarded the higher ranking
C. The team
with the fewest accidental “Hot Zones” will be awarded the higher ranking
21. If more than one team is tied with a time of
2:00, the same number of throws in the round, and the same number of attempts
in the Zone with the highest degree of difficulty:
A. They will
share the ranking
B. The dog
with the fastest time from another round will be awarded the higher ranking
C. There will
be a Hot Zone throw-off for the fastest time
22. If a handler steps over the Foul Line during
or immediately after a throw:
A. There is no penalty, and the game may
continue
B. A False Start is called on that throw, and
the throw will be forfeited
C. A 10 second time penalty is added to the
score
23. If a handler accidentally throws a disc that the dog catches in
the Hot Zone early, then the handler steps over the Foul Line:
A. There is no penalty, and the game may
continue
B. A False Start is called on that throw, and
the throw will be forfeited
C. A Hot Zone penalty is called and the team
must start over at Zone 1
24. Handlers will be allowed to use:
A. Any
combination of a Fastback by Wham-O, a Type 235 by Hero, or a K-10 by Hyperflite
B. Only one
of either a Fastback by Wham-O, a Type 235 by Hero, or a K-10 by Hyperflite
C. Any disc
he or she chooses
25. If at any time the handler chooses to replace
the disc in play:
A. He/she may
switch discs at any time
B. He/she
must hand the disc in play to the Line Judge before receiving a new disc from
the Line Judge
C. He/she may
get a new disc from the Line Judge prior to handing the disc in play to the
Line Judge
26. If the dog loses the disc, or the dog fails
to return the disc to the handler:
A. The
handler may not leave the Thrower’s Box and must direct the dog from behind the
Foul Line
B. The
handler may leave the Thrower’s Box to retrieve the disc but the next throw
will be forfeited
C. Time will
continue to run and the handler may choose to have a 10 second time penalty
added to the team’s Round Time and retrieve the disc himself/herself.
27. If the disc is thrown out of bounds (i.e. in
a tree or bleachers or other place in which the dog can not retrieve the disc):
A. A 20
second time penalty will be added to the team’s Round Time and the handler will
receive a new disc from the Line Judge.
B. A 10
second time penalty will be added to the team’s Round Time and the handler will
receive a new disc from the Line Judge.
C. Time will
continue to run and the handler must retrieve his own disc.
28. If there is more than one disc on the field
of play at any one time:
A. The Line
Judge may choose to issue a warning or a 10 second time penalty
B. The Line
Judge will automatically disqualify the team
C. Both A and
B are correct
29. If the handler grabs, snatches, pinches,
pushes, pries, or uses touch in any way forceful to retrieve the disc from the
dog:
A. The Line
Judge may choose to issue a warning or a 10 second time penalty
B. If it is a
second offense, the Line Judge will automatically disqualify the team
C. Both A and
B are correct
30. If any person other than the handler gives
the dog verbal or physical directions of any kind (double-handling):
A. A judge
may choose to issue a warning or a 10 second time penalty
B. A judge
will automatically disqualify the team
C. A judge
will automatically disqualify the other person
31. A team may be disqualified for:
A. Fighting
or in any way provoking other competitors, including other dogs
B. Excessive
dog aggression
C. Any abuse
of dogs
D.
Unsportsmanlike behavior
E. Fouling
the playing field
F. Competing
with a dog in heat
G. All of the
above
Pro-Novice & Novice Divisions
1. For a catch to
count:
2. For a catch to count
in Zones 1-5:
3. For a catch to count
in the Hot Zone:
4. If a dog is having a hard time returning the
disc to the handler and the handler leaves the Throwing Box, crossing the Foul
Line:
A. There is no penalty, and the game may
continue
B. A False Start is called on that throw, and
the throw will be forfeited
C. A 10 second time penalty is added to the
score
5. If a PRO-NOVICE team is going for Zone 4 and
the dog lands from a successful catch with at least one paw in Zone 4, the
catch is:
A. Not good and the team must attempt Zone 4
again
B. Good and the team may progress to the Hot
Zone
C. Good and the team may progress to Zone 5
6. If a NOVICE team is going for Zone 2 and the
dog lands from a successful catch with at least one paw in Zone 2, the catch
is:
A. Not good and the team must attempt Zone 2
again
B. Good and the team may progress to the Hot
Zone
C. Good and the team may progress to Zone 3
7. Each PRO-NOVICE team will have how long a time
period in which to make an unlimited number of throws?
A. Three minutes
B. Two and a half minutes
C. Two minutes
8. Each NOVICE team will have how long a time
period in which to make an unlimited number of throws?
A. Three minutes
B. Two and a half minutes
C. Two minutes
9. The PRO-NOVICE Foul Line is:
A. Five yards
closer to the Catching Zone than the Open Foul Line
B. The Open
Foul Line on the Throwing Box
C. Five yards
farther away from the Catching Zone than the Open Foul Line
10. The NOVICE Foul Line is:
A. Five yards
closer to the Catching Zone than the Open Foul Line
B. The Open
Foul Line on the Throwing Box
C. Five yards
farther away from the Catching Zone than the Open Foul Line